1984

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1984 Map

1984.png

Brief tab showing command bonuses

Stats

Regions: 31
Commands: 6
Special Features: Auto-deploy, Floating Fortress, Rocket Bombs

Important Gameplay Note

Applies to Assassin and Mercenary games Only (not Standard games). If a player holds ONLY Superstate territories, with one troop each at beginning of turn, those territories will NOT decay to neutral, the player will NOT be eliminated, and the player will be able to deploy and attack.

Example: Player B holds 2 territories in Eurasia Superstate. Those territories are reduced to 1 troop each.

Standard Game result: When Player B begins next turn, the two territories become neutral. Player B is eliminated. No reserve cards are awarded to any player.

Assassin/Merc Game result: When Player B begins next turn, the two territories remain occupied by one troop. Player B may deploy on those territories, and play turn as normal. Though the territories were occupied by just one troop in a Superstate, they did not decay to neutral. Thus Player B is not eliminated in this scenario.


History

Created by: Shepherd