Newsletter Issue4

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4th Issue MajorCommand Cannon Fodder 6th August, 2012

Contents
1. The Editor's Address
2. Bado's Video Show
3. Gut Check
4. Tall Tales Time
5. Coming Soon

The Editor's (NOT PERSONAL) Address

The Olympic flame fires up in London. The whole world gathers, whether it be Eastern or Western, Black or White... Hi once more (while watching some intense Olympic games) :) It's only been two months and I am already missing this page :D This time we welcome a new series of articles written by Tapeworm, which will be published on here from now on, as well as the Tall Tales, and Bado's video show (featuring me :P).

Hope you had a good two months gaming, and may the lag be better soon if it is currently bugging you.

Enjoy :D KFD KFDIcon.gif


HORAd1.png Click the Image!


Bado's Video Show

Each issue will have a video from our very own Bado, dissecting a move from a game. Hopefully you can grab a few tips off his magnetic voice. (But this time it is KFD for once... because Bado is too busy :P.) <videoflash>R6bHa_Zaf98|800|600</videoflash>


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Gut Check

By Tapeworm "Courage is looking fear right in the eye and saying, “Get the hell out of my way, I’ve got things to do.” - Author Unknown

Each and every one of you reading this made the decision to sign up here at Major Command. What motivation led you to be here? Why this particular brand of strategy gaming? For some, it was competitive spirit: a desire to display intelligence and assert dominance. For others, it was an an opportunity to play a beloved game which is often difficult to organize (and play to completion) in the real world. Personally, I just like bright, pretty colors and cartography.

That's not the whole truth. There have been a few times in my life that I unfolded a board, counted out plastic armies, and rolled the dice for a couple hours with friends. I've never finished a game, though. Inevitably, the guy who drank too many beers too quickly would bump into the table. Plastic would tumble helter skelter and any attempts to correct the mess would lead to disagreements. Every player had a slightly different memory of what the board had looked like. I've learned to not even try anymore, at least with my inebriated crowd.

I was glad to find Major Command. Somebody in a wildly different online game recommended it to me. I signed up on a lark, unprepared for the all consuming addiction soon to follow. Within a week, I'd bought a Commander Class subscription. Four games at a time wasn't enough. It wasn't long before I was up to forty.

This, of course, was quite the humbling experience, at least at the beginning. I lost. And lost. And lost. It wasn't until I began to read the game records of my defeats and tried out a few real time games that I fully realized the ramifications of the escalate setting. Watching games finish on a chain of eliminations and steamrolling reserve call-ups was impressive. I wanted to be that guy.

When I began playing, I took what appeared to be the obvious route to victory on the Classic Evolved map. Different commands were different colors. The map was practically begging me to grab a bonus as quickly as possible, hold it, and enjoy my troop bonus.

So that's what I did. If you're reading this, by now you probably know exactly what that got me: the eighteen game losing streak that still disgraces my profile, and an ugly score. I bottomed out to Kitchen Patrol before I finally won a game.

I turned it all around when I stopped being a command monkey. If you've never heard that term before, and it isn't obvious to you, it's a player who compulsively reaches for a command, even to his detriment. That was me.

While securing commands certainly has a great deal of importance in escalite and flat rate games, I think that chasing them in escalate games is a recipe for disaster. My experience has proven so. The more escalate games I played, the more strategies I toyed with, and I eventually found a few that worked for me. I tend to employ a combination of the following tactics, depending on how the first couple rounds shake out:

Path of Least Resistance: If I see a region with one troop in it adjacent to me, I take it. Quite often, I lose no troops. After a few rounds of this, I often find that I'm the troop leader, primarily because everyone else is going through the pain of taking regions defended by three troops, and losing half of their allowance or more each turn. They're also leaving behind regions with one or two troops in them, which I'm happy to attack. If you haven't already, try this out. It's as easy as taking candy from a baby.

Stack and Wait: If the game is nine or more players, it may not be worth burning troops early to get a card in the first round or two. I'll just spread my deployments out across the board, boosting my threes up to fours, then to fives, making myself a less appealing target. Once I've established a solid foothold, I begin my expansion.

Be Everywhere: I want to be near weak players when the reserve bonus starts to grow. An opponent with three regions totaling nine troops isn't going to be the first link in my chain of eliminations if he's on the opposite side of the board from me, and I have to go through a bunch of other players to reach him. Instead of wasting time and troops securing a command, I try to keep a region or two in every command on the board. It's easy to be in the right place at the right time if you're everywhere.

Turtle/Spider: If I'm getting abused early, and I'm already the weakest player alive in round three, I'll often pick one region and just stack and stack there, turn after turn, and refrain from attacking. A big number looks intimidating to other players, and once I have a strong presence there, I'll attack adjacent regions, advancing either one troop, or all of them. The key is to keep the stack together. With luck, and a reserve set, I can sometimes turn a weak start into a glorious chain of eliminations. Sometimes, I can start this without even turning in reserves myself at the start of my turn, simply because I already have enough concentrated force to kill somebody who holds the cards I need.

As far as Do's and Don'ts go, I've listed a number of Do's, but only one Don't. I'd opine that bad approaches outnumber good approaches by a large margin. That's another article for another day, however.

A disclaimer: Please keep in mind that my badmouthing of commands in escalate games doesn't apply to all maps, just the medium sized ones. In Classic Massive, I absolutely go after commands.

There are plenty of other lucrative approaches to attempt, but I'll refrain from transforming this article into a novel. Instead, I've decided to draw upon the wisdom of the crowd. In that spirit, I turned to the player base for input.

I sent out requests to a number of my Major Command friends to ask them how their play styles have evolved since joining this site, and many of them graciously responded. I've included all of their responses below. Thanks for reading!

"The big thing I've learned is that the map and the board dictate the strategy. Finally -I've learned this - When I lose it's the dice's faults and/or an evil plot by MajCom. When a string of rolls go my way it's an obvious testament to by cunning, leadership and daring do." -IronDuke00

"My style of play has definitely evolved since my first game on Majcom. My style for my first games was to spread myself thin and capture as many territories as I could. I can tell you, I wasn't very successful. Now, I play with patience, but am not afraid to take a "risk" when the time is right. The one strategy that has helped me to win games is to be patient and learn my opponent so I can predict their moves and plan accordingly.

I hope this is what you were looking for. See you on the maps! " -linkintheory13

"i have learned some very cool stuff playing on this site most of all patience, when i play my best is when i take it slow, i think playing BIG4NF and FLAGG and some of the other vets here is the best part of all. I don't always win but i always have fun!" -PITMAN212

"I have learned alot and am still learning. Every map, the rules to the game. There all played differently Is it flat rate or Escalate? Play your game taking in these parameters. Follow how more experienced players play. It's not just about aquiring a region, but holding it. Watch the cards. Think a few steeps ahead. Put yourself in a position to win. " -riskyone

"I've thought about it, I can't really think of anything profound to say, sorry. " -Cardinalsrule

"Never attack your neighbours! Sounds stupid - who else can you attack? But if you get in a fight with a neighbour, that continues for rounds, both lose troops and get nowhere. So unless you can win in one or two rounds never attack.

Never be strong! When I started playing I slowly got higher rank and became a better player, but then I started to lose more games! (( 8-

Reason was I more often got to a very strong position and that forced everybody to attack me or lose. So a strong position is very often a loser position unless you are careful.

I think that is the most important." -ahungrydwarf

"wow yes absolutely learned a lot from all kinds of different players. Biggest learning has been to go slower. Not spread out too much. Be fine to only add troops and not attack. Wait and hold back. Include all aspects of the game like, when hand in cards. diplomacy. Do a lot with that. ) that is what comes to me now at this point. more may follow. good luck with the Fodder." -MH1958

"Hey mate, interesting topic... I guess the main thing I've had to learn and in fact am still learning is patience, after all, Rome wasn't built in a day! " -BIG4NF

"I've learned that there are so many great players and strategies, and you just cannot take anyone easy. I think I have learned to read when to be aggressive and when to wait. " -copusmentus


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Tall Tales Time

TheTwelveDomainsNames.jpg Have you played on this map? Enjoy it? Now you can take it to the next level, by falling into the fantasy world, and experience the power, conflict and struggles under the red moon.

A story based on the Twelve Domains Map Exclusive on MajorCommand.com By KungFuDuet and Magerapstar

For what happened in the previous episode, click here.

The dust gathered by the crowd glowed with a golden hue cast by the dying rays of sunlight, it smelt of dry earth. “Who is missing? Is it Esther?” I bombarded the speaker with questions. Face ashen, Morgan, the local scout leader and Esther’s father, replied “No, thank the almighty. We just received a message from the council, an Elite of Agon-Dray has gone missing, presumably kidnapped, last known to have been scouting Shadow Point.” I reeled, in a contrast of shock and relief. Clara rushed forward, “Where’s Esther?” At that moment I recognised a slim figure burst forth from the crowd gathered, long, flowing blond hair, determined blue eyes wet with tears. Clara and Kiani simultaneously rushed forward to embrace her. “Thank goodness you are safe!” Kiani exclaimed. “I’m fine, I’m ok” Esther replied shakily. Alexon scanned the crowd with his hawk-like gaze, “Only someone remarkably powerful could capture an Elite. Is someone after the Dragons?” He cut straight to the point. I saw a flicker of surprise pass Morgan’s rough face before he gained his composure, “Sharp as always Alexon, but let us not jump to conclusions. We cannot know for sure who did this or what their goal is, but I have a feeling that evil is starting to stir.” The crowd was in shock, and so was I. The fact that an Agon-Dray Elite was missing was a tell-tale sign of danger. The Elites are one of the most powerful warriors in the land. Morgan cleared his throat, addressed the crowd “From now on, stay indoors at night. Do not venture out alone at any time if you can help it, travel in pairs or groups and if you must leave the village, ensure you notify the scouts. Above all, any sightings of unknown or foreign beings must be reported directly to me, no questions asked.” A hush fell on the crowd. Hale, the local baker spoke above the silence, “Surely you’re not suggesting… you don’t think that…” “We cannot know for sure, therefore precautionary measures must be taken.” Morgan stated. To Be Continued... Stay tuned for the next Chapter.


Coming Soon

Scout for the next issue. You never know when it will come out.


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